21st International Conference on VIRTUAL LEARNING – ICVL 2026
08:45 – 09:00
Connection via Zoom
09:00 – 09:05
Welcoming Remarks
ICVL President, R4 Carmen Elena CIRNU, PhD
09:05 – 11:50
Panel 1
Changing education because of technology disruption
Challenges of using the metaverse and AI in education and possible negative aspects
AI-assisted tools for learning
Machine Learning Tools in Training of Medical Staff
Interactive platforms for developing mathematical thinking in fifth grade
An Analysis of Wikipedia's Special Tags and Their Implications for the Nuanced Spectrum Between Human Edits and Bot Edits
Digital Technologies and Cognitive Approaches in the Development of Critical Thinking and Creativity: Factual Analysis of the Artificial Intelligence and Neuroscience-Based Learning Processes of University Students
Exploring Research Trends on AI-Enabled Wearable Technologies for Learning and Teaching
Artificial Intelligence for Virtual Learning: Bibliometric Analysis
Assessment for Learning in Informatics Education: The CAIR Framework and a STEAM-Based Application
Cognitively Adaptive Chatbot for Students Requiring Guided Support in Mathematics: Design and Interaction Protocol
Blockchain-Based Governance for Universities
Toward GenAI-Driven Pedagogy
Risk Management in Social Media: An Educational Framework for Building Digital Security in the Context of NIS2
Faculty and Student Perceptions of the Metaverse in Higher Engineering Education: A Comparative Study
Panel 2
Instructional design in digital era
Metaverse and Law: A Cutting-Edge Tool for Empowering Specialists in Law with Hard and Soft Skills
Implementation of Digital Education in Primary School from an Interdisciplinary Perspective
The SAMR Model in the Age of Artificial Intelligence: A Pedagogical Framework for Effective Integration of AI Technologies into the Learning Process
Integrating CLIL and Green Education to Foster Environmental Awareness in Pre-Service English Teachers
Enhancing Competence-Oriented Learning in Grade 5 through Online Educational Resources
Scientific and Research Activities as Part of the Educational Process in Higher Education Institutions
Two models of digitizing mathematics textbooks: lessons learned and innovative perspectives
From Instructional Design to Social Learning Design: A Paradigm Shift in Animation Education
The Artificial Intelligence (AI) Approaches in University Education and Education Sciences' Scientific Research
A Bidirectional Model for Analytics-Informed Assessment and Asynchronous Learning Design
From Engagement Analytics to Curriculum Design: Evidence-Based Training for Digital Diplomacy in Datafied Environments
A Bibliometric Analysis of Artificial Intelligence Research in Higher Education Policy: Trends and Future Directions (2020-2025)
The Web Platform to Support Entrepreneurs: Technological and Educational Remedies for Training the Digital Skills of Beneficiaries
Can Generative AI Be Used in School Project Development?
11:35 – 11:50
Q & A
11:50 – 12:00
BREAK
The Zoom session will remain open
12:00 – 14:40
Panel 3
Technology & virtual laboratories
Designing and Integrating Mobile Damath: A Digital Game-Based Instructional Innovation to Enhance Students' Mathematical Performance and Engagement in Integer Operations
Exploring Engineering Students' Perceptions of Immersive Learning: A Mixed-Methods Post-Seminar Study
The Virtual Presence Pedagogy (Vpp): A Systematic Review Of Foundational Elements In Immersive Digital Ecosystems (2023-2025)
Exploring Research Trends on AI-Enhanced Digital Twins for Education
Augmented Reality in Psychology Education: A Phenomenological Study on the Views of University Students
Escape rooms – an interactive and immersive approach to gamify learning and increase students' motivation
Reproducing Feedback for Environmental Education In-class Activities Using Large Language Models in Virtual Learning Systems – ICVL
Multimodal Biometric Authentication of Identical Twin users in e-Learning Platforms: Security Architectures
Computational thinking and critical thinking in the context of extended reality-based learning environments
A VR Lesson Architecture for Environmental Engineering: Five Scenario Designs
MDIR Constructor: Interactive Digital Activities for Developing Reading and Writing Skills with Natural Numbers
Applying the STEM approach in studying Graph Theory from the perspective of technology-enhanced interactive learning concept
The Selective Portfolio: Merging Authentic and Digital Assessments in the Age of Generative AI
Panel 4
Non-technological dimension of online learning
Integrating Digital and Green Education: A Conceptual Framework for English Language Learners
Enhancing Students' Environmental Competence through Green Language Instruction in Higher Education
Developing Environmental Awareness and Digital Competency Through English Language Education
Healthy Habits, Healthy Minds? AI-Based Evidence on Lifestyle Effects on Student Success and Stress
Transformational Leadership as the Engine of Technology-Enabled Educational Projects in the Era of AI
Designing an Ecosystem For Fake News Detection And Enhancing Resilience To Disinformation In The Romanian-Russian Bilingual Space
WarLang: AI-Assisted Linguistic Tool for Discourse Analysis of War-Related Language
Geopolitics and Manipulated Realities: The Diplomatic Response to Disinformation Campaigns
Models of knowledge representation applied in higher education
Generative AI in Education for Space and Remote Learning
The Digital Divide in Later Life: ICT Education and Digital Skills of the Elderly in the EU
Changing Education Amid Technology Disruption: Students' Experiences, Challenges, and Coping Strategies in Mathematics Learning
Students' Insights on the Impact of Digital Remote Learning
14:20 – 14:40
Q & A
14:40 – 15:00
Closing Remarks
ICVL Vice-president R4 Ella Magdalena CIUPERCA, PhD