Interactive platforms for developing mathematical thinking in fifth grade
Abstract
This article presents pedagogical experience related to the integration of three popular digital platforms – Science Buddies, Quizizz and Scratch – in fifth grade mathematics education. The main goal is to promote mathematical thinking by combining an experimental-research approach, gamification and visual programming. Science Buddies provides access to rich resources for science projects and experiments that motivate students to explore real-world problems and apply mathematical concepts in a practical context. Quizizz is used as an interactive tool for testing knowledge and for introducing an element of competition and fun, which stimulates active participation and deepens understanding. Scratch allows students to create animated projects and games, thus applying mathematical operations and algorithmic thinking in a creative environment. The presented practice shows that the combined use of these resources leads to higher motivation, better understanding of mathematical relationships and development of problem-solving skills. The article offers examples from the classroom and outlines opportunities for applying the model in different educational contexts.