Vol. 19 / 2024 – International Conference on Virtual Learning


ChatGPT as a tool for creating educational games for school education in computer technology

Maria BORISOVA, Stanka HADZHIKOLEVA, Emil HADZHIKOLEV

Abstract:

The article outlines the possibilities of using the ChatGPT chatbot for creating educational games. A methodology for game creation is proposed, highlighting certain requirements for formulating prompts for ChatGPT. Examples of creating three different types of games are discussed, which are suitable for strengthening of knowledge and skills, as well as for learners' self-study. The main risks and limitations of using AI in education are also presented.

Keywords:
ChatGPT, AI in education, Educational games, Prompt engineering, Game creation

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CITE THIS PAPER AS:
Maria BORISOVA, Stanka HADZHIKOLEVA, Emil HADZHIKOLEV, "ChatGPT as a tool for creating educational games for school education in computer technology", International Conference on Virtual Learning, ISSN 2971-9291, ISSN-L 1844-8933, vol. 19, pp. 323-333, 2024. https://doi.org/10.58503/icvl-v19y202427